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Old Oct 12, 2006, 09:36 AM // 09:36   #61
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How about making Eve a central figure for once? Shurely she can be more then simple eye candy?
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Old Oct 12, 2006, 09:51 AM // 09:51   #62
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Quote:
Originally Posted by manitoba1073
u guys can keep menhlo i want my Aliesa back. dont know some thing about a hot little monky chic rushing forwards with no regards for herself just to make sure i have that little extra healling pat on my back. oh boy i miss those days
Alesia? Hot? *blink* *blink*

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Originally Posted by Electric Sky
yeh, monks can have affairs in game world but not in real world lol
Yea, well, I think they really meant "Priest" or "Cleric", but probably figured "Monk" is less common and fits into the smiting them better.

I don't really mind that Mhenlo and gang (it really should be Devona and gang) are also in Elona. But as mentioned, they really shouldn't put them as the main characters. Having them play support roles should be the correct way. Something like letting them tackle the secondary stuffs, while the real heros tackle to critical missions and such.

But it might be nice to see some of the Factions henchmen in Elona too.
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Old Oct 12, 2006, 10:08 AM // 10:08   #63
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Originally Posted by Angel Netherborn
But it might be nice to see some of the Factions henchmen in Elona too.
Don't see that happening. They were there to help Togo, with him dead they all returned home. The end
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Old Oct 12, 2006, 10:41 AM // 10:41   #64
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I'm I the only one that does not want to be the hero AKA the Chosen One AKA Keanu "Neo" Reeves? And on that point...did anyone here play the PS2 game Bard's Tale? That's who I want to play... That Snarky Bastard that gets the chicks and saves the day... but only saves the day when the reward is clearly stipulated in gold or services rendered (Princes: "I can read your mind. And if you rescue me, I will perform what you are thinking about right now, every day for the rest of your life")

Everyone in every game is always the hero. What's wrong with being a soldier. Better yet, an under-appreciated soldier?

On this note, I would like them to add options into GW to allow players to permanently kill - off certain henchies that we find annoying... in a most un-heroic way. Menhlo can grab the glory...but I would like the option to frag some of those henchies when they get a little too upity.
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Old Oct 12, 2006, 11:45 AM // 11:45   #65
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Originally Posted by Quid Pro Quo
I always had the feeling like your character was part of the group that Mhenlo, Devonna, Aidan, Cynn and Eve were in. So they are the main characters along with you.
Yeah the ol' group of friends there, so that makes the most sense. They're plastered all over the GW franchise, official websites, wallpapers etc..

More Alesia!
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Old Oct 12, 2006, 05:19 PM // 17:19   #66
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Originally Posted by Well99
So we get to go thru another game where he uses his elite "Spam With Staff"
ability.Guess it could be worse and we could have Master Togo.Alway remember how tough a time he had against the 1st and 2nd lev bugs to get to minsters place on Pre island.Gave me a good laugh.
Disclaimer:On first cup of coffee so may later deny any silly comments.
Actually I'd go farther than that, one time I was busy and stepped away - I can't recall if I just waited at the beginning or at the gate for them to catch up (and clear all the level 1-2 non-aggro mantis they feel they had to fight), and of course the level 20 Togo and umm... that level 10? guy did there thing.

So I come back.. that level 10 is around, but Togo is DEAD. Something KILLED him. I have no freaking idea what and could never reproduce it or quite frankly even guess - a level 20 monk of ridiculous status. /shrug

But yeah all these goofballs get old, I thought so at the end of Factions - I get why the Luxons and Kurzicks are there but hearing the same kinda of prattle from the Ascalon core - I suppose as we have core classes, core skills, we also have core pains in the ... err NPCs.

And they'll even be that much worse/much less a factor as Nightfall HEROES totally supplant them. That's one reason I was hoping either a) I could use my own characters in such a manner b) they'd let us create our owns c) they'd let us chose from a [much] larger pool, arguably even the chapter flavor standouts (Nightfall unlocks chapter heroes) - ie you can enlist say a bored Danika striking out or you just decided you need Cynn, but this time she's USEFUL as you can keep her AOE/mob fleeing in check.

But not as henchy in some spots, but the heroes themselves.
Maybe future chapters then but quite frankly a pool of 12 from Nightfall across 10 classes? I'd guess at least the new classes would show up going forward - I'm just not sure of the way they did it. One choice may preclude another? More options/configurable/personal would have been better IMO.

And yay all my chars work with the same pool - that's a lot of Koss and Co.
In some ways I'd say hey, if Mhenlo is still around alright, but maybe toss him into the Hero pool at this point rather than the continued story runner, 'Mhenlo must survive', henchmen choice etc etc. As much as I agree with some of the dis, I'd much rather have him as a choice rather than some no-name Nightfall monk washout I'll now be saddled with repeatedly and indefinately. My monk, one of the NPC monks I've come across before, even one I could newly create to be that players hero >> that.

But that's only cosmetic and I'm looking forward to the functionality. Heroes have it so much more over anything else tho now - even your new, and arguably even over most if not all of your old, characters. The NPC whining wannabees we all know and like/love/hate/despise will simply even be that much more backseat chatter annoyances - story conveyance only, really. The heroes of old can only take a backseat to the hero system of new, and there's only a small pool to be had.

In some cases maybe borrowing as I suggested (rangers from Cantha I think I saw) but still IMO it didn't go far and deep enough. So seeing and using the same heroes over and over again across your chars and friends is meh (the 'copy' implementation strikes me as more than a bit lame lol) but I'm too jazzed about the gameplay to worry about it much yet. Just doesn't help shelf-life of their enjoyment, we'll find out how much it hurts it.
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Old Oct 12, 2006, 10:19 PM // 22:19   #67
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Sorry but True HERO's show humility. Mhenlo can have his day if he wants it. In this way when Abbadon returns and wants to know who was it that foiled his plans I can point at Mhenlo and say "there he is my new Master." Thus the result of always ending up with sloppy seconds from Mhenlo's presance.

In all seriousness however.

In the PvE Beta of Nighfall I never felt second to any HERO with me. I was the Leader and thus who I chose became important and who was left out of an adventure.

I hope Mhenlo and his friends do appear in Nightfall It would be nice have them as HERO options.
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Old Oct 12, 2006, 10:47 PM // 22:47   #68
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tbh, I despise the concept of Nightfall. In prohpecies you started as a common soldier fresh from your village who just happened to gain the ear of the prince. When hte hist hits the fan the unlikely hero (player character) steps up to the plate to meet the challenge. And no one was playing to second fiddle to anyone else, you are all even against one common foe. even though that foe seems to change all the time (plot twists ftw) Awesome perspective there.

Factions, storyline just plain sucked... I agree with everyone in the thread who said something along the lines of "I want to be the hero dammit!"

Nightfall, you start out as a commander, you know everything, all the npc's take your orders. WTF! Seems like an over-correction here. Heroes will just be splitting the focus of the player (and discouraging group play, but thats for a different topic). Also, flaming will increase (My Koss is better you noob, my koss has 1337 skillz, my Koss has a complete set of victo's stuff! My koss is rank 12). I just don't liek the perspective of it. I would much rather be the common soldier who works his way to the top than BAM! You're a commander. For this reason alone, I will not be purchasing Nightfall, and I hope Anet reads this -_- doubtful, but I can hope
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Old Oct 12, 2006, 11:43 PM // 23:43   #69
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Yeah, but how many times do you think that should happen for each bew chapter? If every chapter is going to have you start out as some unlikely hero discovering their hero-hood (or whatever), that too will get old. Not to mention the unlikely hero plotline is very common among RPG games in general, from half of the Final Fantasy to Chrono Trigger. I like being the leader of a unit of troops. Its something a little different. Kinda like Final Fantasy four, where you play a former commander of an air brigade, or even Final fantasy 7 where you play a former elite SOLIDIER (until the revelation, anyhow).

And while you might be considered a hero on Istan, you might not get the same welcome when you get to the mainland. You just kinda got wait and see what happens.

But being a ranking military officer is kinda cool.
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Old Oct 12, 2006, 11:47 PM // 23:47   #70
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Nightfall closes this 'trilogy' of games. It's all about tieing the Flameseeker Prophecies and Shiros Return to Abaddon. Since we had Cynn, Aidan, Mhenlo and Devona in Prophecies and Factions, it's only logical to assume they would help in the end of their story as well. The next expansion will likely be new NPCs starting a new 'trilogy'.
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Old Oct 12, 2006, 11:49 PM // 23:49   #71
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It was being done as trilogy? I didn't know that. Was this something from a long time ago? Where is discussed?
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Old Oct 13, 2006, 09:12 AM // 09:12   #72
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Originally Posted by Pliskin MacReady
It was being done as trilogy? I didn't know that. Was this something from a long time ago? Where is discussed?
That's most likely just a personal opinion. I think all Anet mentioned was that Nightfall's storyline was meant to tie up some loose ends in the previous 2 campaigns.
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Old Oct 16, 2006, 06:36 PM // 18:36   #73
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There is some chatter in blurbs about nightfall wrapping up the series to date.
Sounds like a god-clash or some-such.
All that stuff you did before didn't cut it

For chapter 4 they launch us into space =D
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Old Oct 16, 2006, 07:21 PM // 19:21   #74
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I was kinda hoping to smack an "Afflicted Mhenlo" somewhere in Factions, but I'm starting to get the feeling ANet really likes this character, so I've stopped hoping.
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Old Oct 16, 2006, 09:19 PM // 21:19   #75
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Moral of the story in guildwars

Monks get in groups easy
Monks are adored for their "great healing" even when they suck :P
Monks are the best farmers
Monks get the hero plot

Basicly everyone loves monks
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Old Oct 17, 2006, 12:08 AM // 00:08   #76
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Originally Posted by Franco
Basicly everyone loves monks
Not Mhenlo We hate him cuz hes ugly and hogs the story, and he does NOTHING for u, he just runs places like NPCs from 1946
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Old Oct 17, 2006, 12:09 AM // 00:09   #77
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i dont know why everyone hates mehnlo so, compared to togo he's a saint
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Old Oct 17, 2006, 12:11 AM // 00:11   #78
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Quote:
Originally Posted by Franco
Moral of the story in guildwars

Monks get in groups easy
Monks are adored for their "great healing" even when they suck :P
Monks are the best farmers
Monks get the hero plot

Basicly everyone loves monks
Izzy's character "Isaiah Cartwright" is a monk. Coincidence? I think not!
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Old Oct 17, 2006, 03:28 AM // 03:28   #79
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Originally Posted by EPO Bot
How about making Eve a central figure for once? Shurely she can be more then simple eye candy?

No...Cultist henchies steal my corpses!! They do stuff like Putrid Explosion at the worst damned times. Like when I'm casting Well of Blood to save everyone's butts or when I want to make Minions for the baddies to ravage while I cast Hexes on them.
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Old Oct 17, 2006, 05:28 AM // 05:28   #80
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I was kinda hoping that Cynn in a huge fit of rage over Mhenlo's not-so-subtle past with Jamei might just firestorm the bastard.

Alas, she didn't.
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